Welcome to NAGA!

The Nashville Area Gamers Association is an open community of gamers who work to foster games in Nashville by connecting fellow gamers and providing support for gaming related events and activities. We aim to be a resource for existing gaming communities as well as foster new ones.

The Motto: "More opportunities for more games".

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Here are some of the local Meetup groups:

  NAGA Meetup (Add your events!)  Board Game Lovers  Greater Nashville RPG & Board Gamers Group  Middle TN Tabletop Game Designers

Photos from the last year of conventions:

 Photos: Nashcon 2013  Photos: GMX 2013  Photos: TN Game Days 2014  Photos: MTAC 2014 Friday  Photos: MTAC 2014 Saturday

Event Calendar

This is a combined calendar of several different groups in Nashville. Add your game to this calendar by joining our Meetup Group. We're happy to list any active traditional game event in Greater Nashville.

Open Board Games and Card Games Night

Wednesday, June 20th at 6:00pm Cheshire Hall

Play board and card games at this weekly event, open to gamers of all levels of experience -- feel free to drop in! We have a large library of advanced board games and card games. There are usually a couple games running at any given time, so you'll have plenty of opportunity to jump into a game. Regulars often stop by without RSVPing (but we encourage everybody to).

We're a residence set up for board gaming across the first floor, with multiple rooms of tables and a welcoming group of gamers. If you're looking to discover the modern gaming scene, or if you collect prestige editions, we're happy to have you at our tables.

There is parking in backyard. Please try to park next to each other to make room for everybody. The driveway is a bit steep. Street parking is also available if needed, and while not official, many people park in the back lot of a church one house over and across the street.

Doors open at 5:00pm; games usually get going around 6:00pm and end between 10:00 and Midnight.


Nashville Game Night - 3rd Wednesday

Wednesday, June 20th at 6:00pm Nashville Software School

Meeple Mountain hosts the largest, and one of the longest running, Game Nights in the city of Nashville on the 1st and 3rd Wednesdays of every month. Each month we partner with a different publisher to give away a copy of a hot new game!

Nashville Game Night is a chance to relax and unwind by playing games with friends and colleagues! B.Y.O.G. (bring your own game) or just show up and see what's "on the table". Dice games, card games, board games, co-op gaming and more.

Head over to http://www.meeplemountain.com/nashville-game-night/ for details on location, history, and hosting.

Nashville Game Night is open to gamers of all beliefs and backgrounds and our goal is to cultivate a community that can come together over our shared love of board games.


Nashville D&D Adventurers League

Wednesday, June 20th at 6:30pm The Game Keep

We have limited seating, please make sure to RSVP in order to save your seat!

Get your D&D Adventures League Player’s Pack here: http://www.dmsguild.com/product/208178/DD-Adventurers-League-Players-Pack. It contains everything you need to get started playing Adventures League with us!

All new players should visit http://dnd.wizards.com/articles/features/basicrules and download the free player’s handbook and catch up on all the rules.

The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported.

BRING YOUR PENCILS, PAPER, AND LUCKY DICE!

NEW AND VETERAN PLAYERS ARE WELCOME TO JOIN ANYTIME.

Follow us on Facebook (https://www.facebook.com/groups/827483734063971/)


Come Game in Berry Hill

Thursday, June 21st at 5:30pm Berry Hill Community Center

• What we'll do
Come out to the Berry Hill Community Center for fun times and board games. It's a fun crowd - everyone is always willing to try a new game. The venue is cozy and not over crowded so you can hear each other explain rules and carry on a conversation too!

• What to bring
You can bring a game or two or just show up - there's usually a tub or two on hand full of games to play.

• Important to know
Most of the people that go don't RSVP so don't worry if there's not a lot of responses, people will be there and have been for close to ten years running!


Strategy and Tabletop RPG Night

Friday, June 22nd at 5:00pm Cheshire Hall

An evening spent on the more in depth games. These can include tabletop roleplaying games, and strategy or long play board games (like Ogre, Duel of Ages, or Battlestar Galactica). One-shots, campaigns, and long board games or card games are all welcome. New players are always welcome and there are pretty much always a few seats free at a game.

Participants are encouraged to organize together in advance as groups for a particular game to better allocate tables. While there are usually some gamers hanging out for a pick-up game, the idea of the evening is to organize for specific, longer games that aren't as feasible on the more casual Wednesday open gaming night. Which isn't to say that it's a serious tone... we're a friendly group, and there's a bunch of laughter and cheering on most nights.

We encourage people to show up early, so games can get rolling earlier rather than later. If you're planning a particular game, please note when it starts. From Pathfinder to Fiasco, Arkham Horror to Railways of the World, you'll be able to find other people interested in playing just about anything under the sun. Feel free to plan games in the comments section here.

Note: Doors open at 5pm with an eye toward play starting by 7pm. Like every other open event, this is participatory, so feel free to suggest and put forward ideas. This is a Cheshire Hall event, part of NAGA, which includes many different gaming groups.

Cheshire Hall:

The house has a huge pale blue side that we hang a Tennessee flag from as a landmark for new players.

There is ample parking in the backyard: it is one of the reasons we selected the location. The driveway is a semi-steep incline. Street parking is available, and many people informally park at the church across the street.


Pathfinder Society at Game Keep

Saturday, June 23rd at 12:00pm The Game Keep

The Pathfinder Society is a living campaign. On Golarion, the world of the Pathfinder Roleplaying Game, the Pathfinder Society is an organization of explorers, vagabonds, sages, and treasure hunters determined to plumb the depths of the darkest tombs, and collect relics and lore from bygone ages. In Pathfinder Society Organized Play, you play a member of the Pathfinder Society, seeking fortune and glory all over the face of Golarion. At the same time, your character works for one of eight factions, all with their own motivations and secret agendas. The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world's oldest fantasy roleplaying game. You can find a free download of the Guide to PFS play here: http://paizo.com/pathfinderSociety/v5748btp... There will also be pregens on hand. Come join us! New players (and GMs!) welcome.


Monday Board Games and Fun with Friends

Monday, June 25th at 6:00pm Frontline Games

Let's play games and have some fun.

Join us for board games and lots of fun with a great group of people. You do not have to know how to play the games as most can be learned first time you play. Join us for a fun night. Feel free to bring games or just join in on games being taught by others.

Where adults (18 years of age and older) can meet up to play board games and card games and make new friends. Bring games of your own to play with others or just come and learn new games. These games are easy to learn, so join in the fun!

This group tends to favor Euro style or worker placement style board games and other modern day favorites on http://boardgamegeek.com/browse/boardgame

An example of typical board games played at the meet up include: Dominant Species, Eclipse Ascension, Small World, Carcasonne, Dixit, Kingsburg, DC, Survive Escape from Atlantis, Power Grid, Lords of Waterdeep, Stone Age, 7 Wonders, Settlers of Catan, Thurn and Taxis, Citadels, Dominion, Pandemic, Caylus, Agricola, Ticket to Ride Europe, Risk Legacy, and Dice Town.

All of these games are a ton of fun, and we always have someone there who knows how to play them. We are always more than happy to teach games to people who are new. We would love for you to come out and give it a try.


Monday Night Board Games @ The Game Keep

Monday, June 25th at 6:00pm The Game Keep

Join the Nashville Board Game group for some games!


Track & Hull Club

Tuesday, June 26th at 6:00pm The Game Keep

The Track & Hull Club is a historical miniature gaming group that plays strategic games, primarily historical recreations or situations. We meet weekly at the Game Keep for miniature gaming.


Boardgames Downtown

Tuesday, June 26th at 7:00pm The Cumberland

Open boardgame evening - we welcome those new to boardgames and seasoned gamers, everyone and anyone is welcome to join us.

We usually have a group of 10 - 15 people any given Tuesday. (Most people have stopped signing up here, and some are not meetup members)

Feel free to bring a favourite game, you can also bring yourself something to drink, or snacks, we have ice, a fridge, microwave, and a water cooler in the games room.

I have a small selection of games available: Dominion (all sets), Five Tribes, Splendor, Stone Age, Ubongo, Evo, Raiders of the North Sea, Alhambra Big Box, Ticket to Ride, Castles of Mad King Ludwig, Munchkin, Portal, Incan Gold, Piece of Cake, Genial and a number of smaller quicker games. Right now there is often a group playing Red Dragon Inn or Secret Hitler. Often attendees bring their favourite game, but there are always plenty of games to choose from, you're welcome to come with or without a game.

This is a secure building, so to enter you will need to buzz the concierge and tell him/her that you are here for games. She/He will let you in, and direct you to where we are. We play in the 'games room' lounge area where the pool table is.

Parking is free at Bicentennial mall in the employee lots after hours and there is a free bus that will bring you very close, or else it's an easy 5 - 10 minute stroll. The Library Garage parking is right across the street. There is very limited on-street parking in the area, but you might get lucky.

Looking forward to gaming with you...


Open Board Games and Card Games Night

Wednesday, June 27th at 6:00pm Cheshire Hall

Play board and card games at this weekly event, open to gamers of all levels of experience -- feel free to drop in! We have a large library of advanced board games and card games. There are usually a couple games running at any given time, so you'll have plenty of opportunity to jump into a game. Regulars often stop by without RSVPing (but we encourage everybody to).

We're a residence set up for board gaming across the first floor, with multiple rooms of tables and a welcoming group of gamers. If you're looking to discover the modern gaming scene, or if you collect prestige editions, we're happy to have you at our tables.

There is parking in backyard. Please try to park next to each other to make room for everybody. The driveway is a bit steep. Street parking is also available if needed, and while not official, many people park in the back lot of a church one house over and across the street.

Doors open at 5:00pm; games usually get going around 6:00pm and end between 10:00 and Midnight.


Nashville D&D Adventurers League

Wednesday, June 27th at 6:30pm The Game Keep

We have limited seating, please make sure to RSVP in order to save your seat!

Get your D&D Adventures League Player’s Pack here: http://www.dmsguild.com/product/208178/DD-Adventurers-League-Players-Pack. It contains everything you need to get started playing Adventures League with us!

All new players should visit http://dnd.wizards.com/articles/features/basicrules and download the free player’s handbook and catch up on all the rules.

The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported.

BRING YOUR PENCILS, PAPER, AND LUCKY DICE!

NEW AND VETERAN PLAYERS ARE WELCOME TO JOIN ANYTIME.

Follow us on Facebook (https://www.facebook.com/groups/827483734063971/)


Strategy and Tabletop RPG Night

Friday, June 29th at 5:00pm Cheshire Hall

An evening spent on the more in depth games. These can include tabletop roleplaying games, and strategy or long play board games (like Ogre, Duel of Ages, or Battlestar Galactica). One-shots, campaigns, and long board games or card games are all welcome. New players are always welcome and there are pretty much always a few seats free at a game.

Participants are encouraged to organize together in advance as groups for a particular game to better allocate tables. While there are usually some gamers hanging out for a pick-up game, the idea of the evening is to organize for specific, longer games that aren't as feasible on the more casual Wednesday open gaming night. Which isn't to say that it's a serious tone... we're a friendly group, and there's a bunch of laughter and cheering on most nights.

We encourage people to show up early, so games can get rolling earlier rather than later. If you're planning a particular game, please note when it starts. From Pathfinder to Fiasco, Arkham Horror to Railways of the World, you'll be able to find other people interested in playing just about anything under the sun. Feel free to plan games in the comments section here.

Note: Doors open at 5pm with an eye toward play starting by 7pm. Like every other open event, this is participatory, so feel free to suggest and put forward ideas. This is a Cheshire Hall event, part of NAGA, which includes many different gaming groups.

Cheshire Hall:

The house has a huge pale blue side that we hang a Tennessee flag from as a landmark for new players.

There is ample parking in the backyard: it is one of the reasons we selected the location. The driveway is a semi-steep incline. Street parking is available, and many people informally park at the church across the street.


Friday Night D&D Adventurers League @ The Game Keep!

Friday, June 29th at 6:30pm The Game Keep

We have limited seating, please make sure to RSVP in order to save your seat!

Get your D&D Adventures League Player’s Pack here: http://www.dmsguild.com/product/208178/DD-Adventurers-League-Players-Pack. It contains everything you need to get started playing Adventures League with us!

All new players should visit http://dnd.wizards.com/articles/features/basicrules and download the free player’s handbook and catch up on all the rules.

The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported.

BRING YOUR PENCILS, PAPER, AND LUCKY DICE!

NEW AND VETERAN PLAYERS ARE WELCOME TO JOIN ANYTIME.

Follow us on Facebook (https://www.facebook.com/groups/827483734063971/)


Pathfinder Society at Game Keep

Saturday, June 30th at 12:00pm The Game Keep

The Pathfinder Society is a living campaign. On Golarion, the world of the Pathfinder Roleplaying Game, the Pathfinder Society is an organization of explorers, vagabonds, sages, and treasure hunters determined to plumb the depths of the darkest tombs, and collect relics and lore from bygone ages. In Pathfinder Society Organized Play, you play a member of the Pathfinder Society, seeking fortune and glory all over the face of Golarion. At the same time, your character works for one of eight factions, all with their own motivations and secret agendas. The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world's oldest fantasy roleplaying game. You can find a free download of the Guide to PFS play here: http://paizo.com/pathfinderSociety/v5748btp... There will also be pregens on hand. Come join us! New players (and GMs!) welcome.


Nashville Unveiled - Mage The Awakening

Saturday, June 30th at 12:00pm Cheshire Hall

Nashville Unveiled - Awakening is a once-a-month live action roleplaying game in Nashville, Tennessee. The players take on the roles of Mages that inhabit a fictional version of the modern day world. We create stories set in the World of Darkness (a fictional fantasy universe created by White Wolf Publishing). It is basically the current world with a subtle and supernatural twist. Think "X Files" or "Fringe", only the stories are usually told from the perspective the supernatural inhabitants of the world.

New Players are welcome. No experience needed: we'll help you get started. We're a friendly and open group. Some level of costume is fairly common, but certainly not required. While the event begins at 1pm, the doors open at 12pm, and it is recommended you arrive early to prepare your character.

Live Action Roleplaying is similar to a murder mystery dinner party. It is a cross between improvisational theater and a board game. Players in the group create a character that they play out over many games, developing their character and his or her relationship to the other characters.

Characters move around in a given area and interact socially with each other, sometimes with props or clues regarding the current stories that they are participating in. When two players take actions that conflict, it is resolved through non-physical means (a deck of cards and their character sheets). This is not the "foam weapon" style sometimes seen, but rather a story and character oriented event.

You are not confined to having your character match your physical appearance: an 18 year old hipster might play a 62 year old business tycoon. Or a 45 year old woman might portray a 600 year old vampire or a priest who happens to be a werewolf. Recently, we had a mother of two portray a five year old girl.

Finally, just in case you might be concerned: this is a form of entertainment. We do not actually think we have magical powers any more than an actor playing Peter Pan on stage believes that she can actually fly.

Where is the new location? West Inglewood: that’s basically the bit of East Nashville directly north of downtown. Take 24/65 north, and turn right (east) on Trinity Lane. Turn left at the third traffic light (1 mile off the highway) and follow Jones Ave past the two quick turns left and right. The house has a huge pale blue side that we’re hanging a Tennessee flag from as a landmark for players.

It’s also easily accessed from Gallatin Pike or Ellington Parkway in East Nashville: we’re between the highway and all the foodie places you could want, a block from East Nashville Beer Works, a minute from fast food, a dozen restaurants, and two minutes from Kroger.

But… I use my phone for directions: The address is 2005 Jones Ave, Nashville, 37207

What about parking? There is ample parking in the backyard: it is one of the reasons we selected the location. The driveway is a semi-steep incline. Street parking is available.

The Games? Room? The NAGA Game Library is at the new location, and we have a much better layout: multiple large rooms, plus a socializing kitchen, a big backyard, and so on. Events will continue as they have in the past, just in a better location.

How far is it from the old place? Easy for current gamers: The new location is the same travel time for anybody who takes 24 from the south and nearly the same if you take 65 from the south (Franklin/Brentwood). It is closer if you take 40 from the east or 24/65 from the north, and the same if you come in from west of the 440/40 split (Dixon). If you are nearby, it’s about 15 minutes from here, plus traffic if it’s rush hour.

Cheshire Hall is at 2005 Jones Ave, 37207 as of August 2017 - Spread the word!


Regular Open Events

Want your group listed here? We're going to be opening up this website for collaborative editing in May 2016, or you can contact Evan to get your group listed right now. You can also list events on the NAGACentral Meetup, or ask that your meetup be added to the calendar to the left.

Open Board Game and Card Game Nights

Every Wednesday Cheshire Hall hosts a Open Board Game Night, which can range from card games through all manner of board games, through to strategy wargames. There is often a pot luck dinner, and plenty of pick up games. Everybody is welcome to show up, meet other gamers and play from the extensive library of games our members have. Feel free to bring a game, or show up to look for new players. For more information, call Evan at (814) 889-8845, or Sarah at (814) 404-0008.

Another Wednesday group meets at Frontline Games in Clarksville on Wednesdays, and it's a great open group too!

See Wednesday Open Nights on Meetup »

RPG and Strategy Game Nights

Every Friday Cheshire Hall hosts a Open RPG and Strategy Game Night, which is honestly just the night for longer games -- including board games if you want. It's a little more organized, so you might want to declare a game you want to run and get some players. On the other hand, there are usually a few people who just show up that can form a table.

See Friday Open Nights on Meetup »

Nashville Unveiled

Do you like murder mystery parties or improv theater? Are you into urban and modern supernatural fantasy games? Then join the ongoing story that is Nashville Unveiled! This is a theatrical style LARP: no foam weapons, and more like a dinner party with character sheets. Well... and occasional bloodthirsty combat resolved through a variant of the classic RPG turns and dice. Alternates with Tabletop RPG Day on Saturdays.

Visit the Website »

GenCon Caravan

Every year we head up to the biggest four days in gaming: GenCon Indy. The 2016 Caravan is already shaping up for the largest gaming convention in the world.

Visit the Website »

What is NAGA

The Nashville Area Gamer Association is an open community of gamers who work to foster games in Nashville by connecting fellow gamers and providing support for gaming related events and activities. We aim to be a resource for existing gaming communities as well as foster new ones.

Our motto: "More opportunities for more games".

Conversations

This is an automatic feed from the Google Plus community. Click here to visit the community directly.

June 15th, 2018

Friday, June 15th at 4:34pm

A player in the Music City Murderhobos game wrote up a session report. We essentially play B/X with AD&D spells and OSR content. They are in a primeval area, and most of the monsters are bumped up (the stirges mentioned below are aquatic and the size of small cats).

The PC werewolf is due to a marriage into a werewolf family (a long long story) and is a fun homebrew ruleset that I can put up now that he's finally had his first uncontrolled change. Basically, it's PC werewolf rules, with eastern European flavored rituals and salves to give a chance to regain control after the first round and keep the curse from spreading via bite. But he'd been lucky enough to avoid a change until this encounter, and the first in-combat change is uncontrolled.

In Vince's (aka Randolph the Beige) words:

----------------

The following may not be 100% accurate. My recollection may be faulty, and biased toward making my pc sound more important than he actually is. Nevertheless, I’m going to press on and gloss over facts & reality under the ruse of artistic licentiousness.

Normally, I think I’m pretty good at this game. This night though, I’d say I was brilliant.

The cast of characters. Some names have been altered to protect their identities. Some pc’s have recently got kilt off, & I can’t be bothered to remember their names until they last more than 2 sessions.

Olgar, Barbarian Warlock. Has a slime monster in place of one arm. Has the highest charisma in the group, even with slime arm. Married to a werewolf.

X, the Gnoll with no name. Ranger. Interests include teeth of fallen foes, electrical elementals, amorphous monsters & slimes.

Tauriel, Elf Ranger. Her cousin was the longest surviving member of the group. Up until she was blasted by a beholder vine.

Swish the Cleric. Got tired of missing opponents with weapons, so she started using grappling hooks in combat.

Telek, Blood Druid. Relies on tattoos to cast spells. Has nature lore skill of 115%, so high she can tell you about animals and plants that don’t exist.

Last but not least, my pc, Randolph the Beige. Magician. Not one of those powerhouse, heavy-artillery, flash & explosions wizards.
One of those devious, wily, subtle, illusion-usin’, thinks-outside-the box types that tries to find the weak spot in opponents defenses & deliver a coup de grace.
Which the other party members find so irritating precisely because he doesn’t have a lot of high-octane, heavy artillery spells that would actually be useful.
Stands in the back like a typical XP sponge trying to sound wise & mysterious.

The situation: the group is entering the lair of a wizard who turned the countryside upside down. After getting the door open, they were greeted by a cloud of pre-historic stirge mosquitoes. In a rare moment of having a useful spell ready, Randolph put some of the stirge mosquitoes to sleep while his team mates swatted the rest.

On the other side of the door is a large room with 2 feet of standing water covering the floor. Running around the sides of the room is a catwalk/mezzanine. In the center, at the limit of our light range is an island of mushrooms. Telek with a nature lore of 365% tells us that these mushrooms in front of us are extinct.

So our DM has gotten frustrated at our lack of mapping skills & resorted to printing out a floorplan of the area and using miniatures. Al this is laid out … and no one wants to go in.

Olgar’s player picks up a piece of paper off the map. “What’s this?” he asks.
“It’s to cover the part of the map your light source isn’t showing” the DM sighs as he replaces the cover.

Olgar bravely enters the room. Randolph is obliged to reluctantly go in as he has the light source ( a big orb with Continual Light on it). X and Tauriel are negotiating how to divide the exttra arrows Tauriel brought.

The rest of the group enters the room as Olgar & Randolph are wandering into the middle. Olgar is looking around then [swoosh], he’s gone.

Tauriel looks up immediately. Her player habitually looks up at the ceiling when bad things happen. She’s not wrong. There is a Shelob sized giant spider in a giant web in the rafters high overhead, reeling in Olgar.

Tauriel & Ranger X start shooting arrows at the spider, which starts munching on Olgar. Olgar yells out “Telek! Randolph! throw something at it!” Telek shrugs “I’m all out of attack spells.” Randolph mentally goes through the list of spells he has ready and if one would help in this situatiion:
Detect Magic – nope.
Invisibility – maybe after the spider goes through the other party members.
Phantasmal Force – nope.
Lightning Bolt – too much.
Oh, here’s one … Haste. Randolph speeds everyone up.

The gnoll formerly known as X yells “Olgar go for its eyes!” Olgar smears his acidic blob of an arm across the spiders eyes. It screeches. Tauriel asks if we want her to shoot an explosive arrow to blow up the web. A multitude of little spiders dropping from the webbed ceiling puts that idea on hold.

Telek casts her last spell & turns invisible.

The group has 2 or 3 henchmen & a mule. The mule operates under an alias in this story, for copyright reasons I’ll call him Spareribs. I can’t be bothered to learn the henchmen’s names.

X pushes one of the hirelings back through the door and tells him to guard Spareribs (our mule) with his life, then closes the door behind him. The other henchmen still in the room with giant spiders dropping from the ceiling has a shocked “what-about-me” expression on his face. Someone notes that this is how we found Spareribs in the first place. Locked in a room after his last group was wiped out.

Smaller giant spiders rain down on everyone. Most of them can’t bite through everyone’s armor. The others start swatting their spiders off. My magician isn’t so lucky. He gets a lot of bites. And he’s further into the room, away from the other party members. They can’t help him. So Randolph dives under the 2 feet of standing water that’s covering the floor. The spiders get off him to keep from drowning. Unfortunately the light source Randolph was holding goes under the murky water too. The room goes dark.

Swish dunks henchman 2 under the water to get the spiders off him. All this excitement is too much for Olgar. He starts to change into a werewolf, busting through his chainmail and tearing into the giant spider. Which is too much for the spider whose been blinded and now slashed. It drops Olgar.

Randolph comes up for air and the lights come back on. Now there’s a werewolf rampaging through little giant spiders. Once they’re gone it’ll go after us. Randolph gets a bright idea. He suggests everyone find a way to get on the catwalk, have Tauriel use her exploding arrow to blow the web & the giant spider out of the ceiling and onto the floor, then Randolph will cast Lightning Bolt at everything still in the water.

[As the other players were discussing their own ideas on how to resolve the situation, the DM interrupted and told them they might want to listen to what I was saying, as it was kind of clever. So I repeated my proposal.]

Swish uses her grappling hook as a grappling hook, and everyone starts climbing up. As they are doing that, and Olgar is still occupied with spiders … three dragon heads loom out of the dark and into range of our light. They study the werewolf, then more heads come into view. A hydra.

The group urges Randolph to throw Lightning. Randolph considers the situation and pulls out a pouch. “This powder of the black lotus causes confusion. How often do you get an opportunity to have a hydra fight itself? Whose gonna throw it?”

Tauriel volunteers. With a roll of 2 she misses the hydra. The DM asks for a second roll to see if her miss will at least hit the werewolf. She misses again. Randolph asks if he can recover the pouch later & wring it out like a tea-bag. Olgar’s player holds up a finger and gives the DM a suggestion “Hey, will it make tea?” The DM considers it and goes with the improvisation. The water around the werewolf & hydra bubbles. Stirge mosquitoes who were lying in wait come to the surface and are caught by the remaining spiders. The hydra starts attacking spiders, mosquitoes, & the werewolf. The werewolf attacks the hydra. A giant octopus that was in a deep end of the pool comes up and starts attacking everything.

Swish pulls her grappling line up. There was fish in the water she didn’t want to reel in and a werewolf she didn’t want to chance it could learn to climb ropes.

Now seemed like a good time to throw Lightning and cook this bouillabaisse. But that mutt down there was once one of us. We asked what kind of shape he was in, whether he could take the shock. The DM informed us Olgar was taking a beating from all sides and was in bad shape. A tight spot. Olgar might not last much longer. You don’t want to have someone wade into that mess and try and give him first aid. Being a werewolf, he’d probably bite whoever tried to help him.

Randolph gets another idea. He pulls out a glass bottle with oil of etherealness in it. “Someone needs to tie this to an arrow and shoot Olgar with it.” Tauriel volunteers, however X says its his turn this time. X makes the shot. The werewolf howls and tries to wipe the stuff off. His hands pass through where his head used to be as he fades out to another dimension. Where he can’t be attacked nor can he attack any of his teammates. And he won’t be hit by Lightning Bolts. Randolph finally throws his Lightning Bolt into the fray. Some well–placed arrows finish off the stragglers.

I was disappointed we didn’t get the big spider into the fray before we zapped everything. Its blind for the moment. We’ll leave it for another day.

June 6th, 2018

Wednesday, June 6th at 12:33pm

Labyrinth Lord is a solid base to play games from that I recommend. Here's a book giveaway.

Original Post from Antonio Bravo:

Labyrinth Lord Core Rule Book Give Away

Hey guys. To thank +Joe Johnston for promoting me from moderator to now owner of the Labyrinth Lord G+ community, I would like to do something to give back to this great community.

As such, I will be giving away a brand new, physical copy of the Labyrinth Lord Core Rule Book to a lucky G+ member.

If you would like to enter into this contest there are two things you need to do. The first and most important it to SHARE this post to your public G+ profile. The second is to comment in this thread as to what your favorite thing about Labyrinth Lord is.

I will randomly draw a winner only from those who do the two things above. Drawing will take place on Tuesday June 12, 2018.

Good luck....


June 5th, 2018

Tuesday, June 5th at 11:40am

This is a bit of a meta post, but this will make it much easier for people to organize and post RPG pdfs and other files. It's not certain, but stuff like this tends to be accurate.

May 4th, 2018

Friday, May 4th at 12:49am

Tandy and Tyrone are among my absolute favorite characters in comics. They were the reason I always said I loved street level Marvel, and I read titles like Daredevil because of Cloak and Dagger, not the other way around. I have played a large number of variations on Cloak in roleplaying games over the years.I admit I am a bit worried that it was solely due to my being the right age at the time they came out and that I have aged out of really connecting to it. In which case, I'm okay: let another generation have at the story. It's a good one.

Original Post from Marvel Entertainment:

It always came down to two people, the divine pairing. #CloakAndDagger


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April 26th, 2018

Thursday, April 26th at 5:20pm

Here's a composition book that is nicer looking, reasonably priced, and ready for campaign notes with everything from old school dungeon maps to social connection maps and character background material, especially if you like a nice dark grid. I'll probably keep using my planner size hole punched paper, but I have a shelf of old composition books that I've filled over the years. I wish I had ones like these.

https://www.staples.com/Rediform-Blueline-Business-Composition-4-x-4-Quad-Black-7-1-4-x-9-1-4-96-Sheets/product_384619

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