Welcome to NAGA!

The Nashville Area Gamers Association is an open community of gamers who work to foster games in Nashville by connecting fellow gamers and providing support for gaming related events and activities. We aim to be a resource for existing gaming communities as well as foster new ones.

The Motto: "More opportunities for more games".

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We will be adding new collaboration capabilities early July 2014 to better document gaming in Nashville. As a result, this site is a touch outdated in the center column. We've grown a great deal in the past several months, adding several resources like a game library, and reached out to many new groups who are underrepresented here. We've taken feedback from local gamers and are allowing filtering of events for people who only like Eurogames or RPGs, all in an easier to use calendar. We're also working to allow groups to add themselves directly, and help document what gaming is going on in Nashville!

Here are some of the local Meetup groups:

  NAGA Meetup (Add your events!)  Board Game Lovers  Greater Nashville RPG & Board Gamers Group  Middle TN Tabletop Game Designers

Photos from the last year of conventions:

 Photos: Nashcon 2013  Photos: GMX 2013  Photos: TN Game Days 2014  Photos: MTAC 2014 Friday  Photos: MTAC 2014 Saturday

Event Calendar

This is a combined calendar of several different groups in Nashville. Add your game to this calendar by joining our Meetup Group. We're happy to list any active traditional game event in Greater Nashville.

Track & Hull Club

Tuesday, September 2nd at 6:00pm The Game Keep

The Track & Hull Club is a historical miniature gaming group that plays strategic games, primarily historical recreations or situations. We meet weekly at the Game Keep for miniature gaming.


Roleplaying Games Night

Wednesday, September 3rd at 12:00am Grand Adventures


Comics Day

Wednesday, September 3rd at 12:00am Grand Adventures


Open Board Games and Card Games Night

Wednesday, September 3rd at 6:00pm Cheshire Hall

Open board game and card game night - feel free to drop in! We have a large library of advanced board games and card games.  There are usually a couple games running at any given time, so you'll have plenty of opportunity to jump into a game. Doors open at 5:00pm; games usually get going around 6:00pm and end between 10:00 and Midnight.


D&D Encounters @ The Game Keep

Wednesday, September 3rd at 6:30pm The Game Keep

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D&D Encounters is our weekly Wednesday play program, geared for a casual play audience with short sessions each week. It serves as a great introduction to our main storyline events, and uses material right from published adventure product. Each session only takes 1-2 hours to play, so it’s easy to fit your game in after school or work. And each week there’s a new and exciting challenge. Jump in anytime!


DnD Encounters

Wednesday, September 3rd at 7:00pm Grand Adventures


40K Gaming

Thursday, September 4th at 12:00am Grand Adventures

Whether you're loyal to the Emperor, a traitor to the corpse god, or an alien race bent on domination, you can find an opponent today.


Flames of War

Friday, September 5th at 12:00am Grand Adventures

Flames of War Open Gaming all the time, but expect to find people here playing Flames of War for sure.


40K Gaming

Friday, September 5th at 12:00am Grand Adventures

Whether you're loyal to the Emperor, a traitor to the corpse god, or an alien race bent on domination, you can find an opponent today.


Strategy and Tabletop RPG Night

Friday, September 5th at 5:00pm Cheshire Hall

An evening spent on the more in depth games.  These can include tabletop roleplaying games, and strategy or long play board games (like Ogre, Duel of Ages, or Battlestar Galactica).  One-shots, campaigns, and long board games or card games are all welcome.  New players are always welcome and there are pretty much always a few seats free at a game.

Participants are encouraged to organize together in advance as groups for a particular game to better allocate tables.  While there are usually some gamers hanging out for a pick-up game, the idea of the evening is to organize for specific, longer games that aren't as feasible on the more casual Wednesday open gaming night.  Which isn't to say that it's a serious tone... we're a friendly group, and there's a bunch of laughter and cheering on most nights.

We encourage people to show up early, so games can get rolling earlier rather than later.  If you're planning a particular game, please note when it starts.  From Pathfinder to Fiasco, Arkham Horror to Railways of the World, you'll be able to find other people interested in playing just about anything under the sun.  Feel free to plan games in the comments section here.

Note: Doors open at 5pm with an eye toward play starting by 7pm. Like every other open event, this is participatory, so feel free to suggest and put forward ideas.  This is a Cheshire Hall event, part of NAGA, which includes many different gaming groups.


WoW TCG Battlegrounds

Friday, September 5th at 6:30pm Grand Adventures


Magic Tournament!

Friday, September 5th at 7:00pm Grand Adventures


40K Gaming

Saturday, September 6th at 12:00am Grand Adventures

Whether you're loyal to the Emperor, a traitor to the corpse god, or an alien race bent on domination, you can find an opponent today.


Pathfinder Society at Game Keep

Saturday, September 6th at 12:00pm The Game Keep

The Pathfinder Society is a living campaign. On Golarion, the world of the Pathfinder Roleplaying Game, the Pathfinder Society is an organization of explorers, vagabonds, sages, and treasure hunters determined to plumb the depths of the darkest tombs, and collect relics and lore from bygone ages. In Pathfinder Society Organized Play, you play a member of the Pathfinder Society, seeking fortune and glory all over the face of Golarion. At the same time, your character works for one of eight factions, all with their own motivations and secret agendas. The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world's oldest fantasy roleplaying game. You can find a free download of the Guide to PFS play here: http://paizo.com/pathfinderSociety/v5748btp... There will also be pregens on hand. Come join us! New players (and GMs!) welcome.


D&D Adventurers' League - D&D @ The Game Keep

Saturday, September 6th at 1:00pm The Game Keep

DDEX1-2 Secrets of Sokol Keep

Designer: Pieter Sleijpen

Characters of Level 1-4

Playtime: 4 hours

Premiered at Gen Con Indy

Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover the secrets of Sokol Keep!

 


Magic Two-Headed Giant

Saturday, September 6th at 2:00pm Grand Adventures


Regular Open Events

Want your group listed here? We're going to be opening up this website for collaborative editing in July 2014, or you can contact Evan to get your group listed right now.

Open Board Game and Card Game Nights

Every Wednesday Cheshire Hall hosts a Open Board Game Night, which can range from card games through all manner of board games, through to strategy wargames. There is often a pot luck dinner, and plenty of pick up games. Everybody is welcome to show up, meet other gamers and play from the extensive library of games our members have. Feel free to bring a game, or show up to look for new players.

Another Wednesday group meets at Frontline Games in Clarksville on Wednesdays, and it's a great open group too!

See Wednesday Open Nights on Meetup »

RPG and Strategy Game Nights

Every Friday Cheshire Hall hosts a Open RPG and Strategy Game Night, which is honestly just the night for longer games -- including board games if you want. It's a little more organized, so you might want to declare a game you want to run and get some players. On the other hand, there are usually a few people who just show up that can form a table.

See Friday Open Nights on Meetup »

Nashville Unveiled

Do you like murder mystery parties or improv theater? Are you into urban and modern supernatural fantasy games? Then join the ongoing story that is Nashville Unveiled! This is a theatrical style LARP: no foam weapons, and more like a dinner party with character sheets. Well... and occasional bloodthirsty combat resolved through a variant of the classic RPG turns and dice. Alternates with Tabletop RPG Day on Saturdays.

Visit the Website »

GenCon Caravan

Every year we head up to the biggest four days in gaming: GenCon Indy. The 2014 Caravan is already shaping up for the largest gaming convention in the world.

Visit the Website »

What is NAGA

The Nashville Area Gamer Association is an open community of gamers who work to foster games in Nashville by connecting fellow gamers and providing support for gaming related events and activities. We aim to be a resource for existing gaming communities as well as foster new ones.

Our motto: "More opportunities for more games".

Conversations

This is an automatic feed from the Google Plus community. Click here to visit the community directly.

August 8th, 2014

Friday, August 8th at 2:25am

Although this red meat allergy is fairly minor, the idea of contracting an sudden and bizarre allergy -- say, to metal armor or particular people or creatures -- from an insect bite is an interesting idea that can create neat variations:

The touch of the opposing family line causing a severe reaction or death might fit into a science fiction bioengineering Capulet/Montague or backwoods mountain witch Hatfield/McCoy plot of warring families.  Or it may just be folklore and a rare tick that lives in the local hills.

Imagine a fantasy creature whose bite requires all your armor and weapons to plated with expensive and hypoallergenic gold or platinum to be worn.  Plating that can be damaged and requires expensive constant repair.

August 7th, 2014

Thursday, August 7th at 5:24pm

In regard to Spirit rules using used for the Goddesses and Gods of the Circle of the Crone, and the resulting assumption that they are just simply Spirits:

"I don't mind gods having game stats. It really doesn't matter to me. But I don't like the idea that the Circle of the Crone are dumbasses who worship some minor gribbly that another gameline has all the answers about.

"So they don't.

"You have the developer's personal word that whoever your personal Mother of Monsters is, she's as real as you make her and grander and grislier than your foes can comprehend.

"If a werewolf talks shit about that, you shiv him with his own rib. You're the Circle of the Crone, and you didn't patch eighteen kinds of ancient religion together and learn how to boil a body from the inside in order for some prick to tell you your God comes in six packs."

    -- Rose Bailey (Requiem Grand Poobah, complete with the hat)

August 2nd, 2014

Saturday, August 2nd at 9:50am

#Requiem 2014-07-19:  Flash of Blood

A large portion of the City went to the FENRIS meeting.  Apparently they are backed by a giant shape shifting wolf!  Those in attendance learned, and relayed, that all members in attendance were wearing a Holy symbol and some could see through the veils and disguises given by certain powers of the blood.
People are sore at Jack Cade but those details were murky at best.  

Some prominent kindred of the city suspect another Architect may be in town, and Malone asked Stephen to use his special skill set to learn more about the issues with the traffic lights.  The Invictus Primogen balked and let her know he would keep her request in mind, but made it clear he took no orders from the Seneschal, only requests like every other member of the city, showing that for an Invictus he knows little of city politics but certainly has some balls.

A bomb went off in Elysium, injuring a few kindred and leaving some more than a little frazzled, the Invictus Primogen especially seemed out of sorts and jumpy for the rest of the night. So much so that when pressed for answers by the keeper he lost it and ran, shortly followed by frenzy. It took the Master of Elysium and the Sheriff but they were able to subdue him after a bit of a struggle; apparently he is faster than he looks. After escaping the thrall of frenzy he was allowed to leave without further molestation, apparently the Sheriff and Master were satisfied with his answers.

As always, this was written by players by you.  Simply ask for access.  If any player feels they can not have access to this aspect of game for technical reasons, please let me know.  We are a roleplaying game that plays biweekly, not a computer game.

July 22nd, 2014

Tuesday, July 22nd at 6:22pm

Local game developer A.J. Porfirio of Nashville's Van Ryder Games is Kickstarting their next card game: Hostage Negotiator.  This is a solitare card game with everything you'd expect from a modern card game, and playable by only one person.  The perfect thing for a gamer to have on hand for those times when they are waiting for other players!   For those interested in multiplayer games, there are pledge levels that include Tessen and other Van Ryder games.

Check out a video review here: Hostage Negotiator

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July 19th, 2014

Saturday, July 19th at 2:34am

#Requiem  2014-07-05:  *In the Flesh*

Swine was, once again, pursued by the police after reports of a suspect in an assault matched his description.  There was an altercation and Swine had not escaped before the police arrived on the scene.  For now the Prince seems willing to spare him, leading many to wonder what value the ruling body sees in him. Chico put that particular problem on ice until later in the evening.

Most of note were the large number of new kindred, some old faces returning from their own personal businesses and some entirely new to Music City. Both the Circle and the Invictus gained new members. As the Prince questioned the new residents of the city Pauline strongly objected to the fact that members of the Circle were forced to share Circle business whereas the Invictus were not forced to share covenant details. The prince asserted his authority in this matter over her objections.

The Invictus were swept up into a meeting, all covenant business and hush hush but the general air of the first estate when they returned to court was of a positive vibe. The Primogen seemed quite pleased in particular.  During this time, the Circle retired to their woods.  And, there was something going on with the Mekhet.

Later in the evening, and upon hearing the Prince’s chosen interrogation technique, the Master demanded that the interrogation of Swine take place outside of the bounds of Elysium.  All of court, including the Master who gave up his protection of the members the city, retired to a biker bar to hear Swine’s side of the story.  It rapidly became apparent that there were large gaps in Swine’s memory.  The Circle of the Crone and the Lancea et Sanctum performed rituals and miracles that restored his memory and a very shocking tale unfolded, that of a lost brother and a double agent.

As always, this was written by players by you.  Simply ask for access.  If any player feels they can not have access to this aspect of game for technical reasons, please let me know.  We are a roleplaying game that plays biweekly, not a computer game.

July 14th, 2014

Monday, July 14th at 7:52pm

Harbour is an über funded ($128k out of $15k!) board/card game of worker placement and a varying market coming from the folks at +Tasty Minstrel Games (of Dungeon Roll fame).  It's in the last few days, and the rules are linked right from the Kickstarter, plus quite a bit of the artwork, so you can evaluate the game for yourself.   No fancy upsell marketing here: there's only one level of reward, the game itself for $20, but a ton of stretch goals have been unlocked adding all kinds of extras.

Sarah and I have personally backed it, so if you want to play it when it arrives (possibly in December), we'll have it in the NAGA library.

July 5th, 2014

Saturday, July 5th at 10:48am

Previously in Requiem: 2014-06-21, Chapter 30, Game 2: Under the Surface

Stephen and Hymir did research into the odd weather patterns and rainfall around a golf course in Hermitage.  They returned with information leading to a particular individual working at the golf course.  They and a few other kindred returned to the golf course in an attempt at parlay.

The undead gardeners held council leaning against a convenient pickup truck trying to piece together the incomplete jigsaw before them.  Pauline arrived on scene and made Owen a generous offer, a simple favor in exchange for information that should have piqued his interest, which he refused.  Not wanting to cause the city harm by attempting to force the matter in the line of her duty as Seneschal, she walked to the center of the circle and whispered something.  She was then zapped by an unknown force.  

Back in Elysium, there was discussion as to the nature of favors, to which Lazarus was less than amenable, and what to do next.  Stephen obtained a phone number of the individual and Pauline finally called and arranged a meeting at a gas station in Antioch.  The Prince and two seneschals arrived with the rest of the city in tow.  During discussion of who belonged where and for what reasons, the man moved closer and closer to the nearby power substation.  Owen summoned Swine and...  something happened.  The man stepped back into the power substation as dawn approached.  During this exchange Francisco took confession of nearby sinners.

Swine, remarkably, remains alive.

Next: Chapter 30, Game 2: In the Flesh

July 3rd, 2014

Thursday, July 3rd at 2:42pm

So, now that the final (and free!) basic rules for the new Dungeons and Dragons are out, anybody read them and have comments?

June 25th, 2014

Wednesday, June 25th at 12:31pm

If you are deep into the math and gaming, one of the best resources out there is AnyDice.  A tool in the vein of Mathematica, only simplified and focused solely on dice, it allows you to generate reports and graphs on the probability of almost any kind of oddball system, including ridiculous ones like "max 2 of 5d7, exploding only on the discarded dice, as a pool with a target of 12, with 3s cancelling out successes".

Or, as +Josh Kelly was emailing me about the other day, nWoD dice pools: http://catlikecoding.com/blog/category:anydice/post:new-world-of-darkness (although that's an old blog post, and exploding notation has been added since).

June 20th, 2014

Friday, June 20th at 3:30am

Important Game Announcements
​​Quick Summary
 * We're trying to get game rolling at 5pm.
 * ​​​Come in through the ​​*back door* ​​(kitchen) and sign in​.  Do not enter either front room until after you see Chris.
 * ​Downtimes​ and purchases​ can be ​sent ​by​ email up to Saturday at 7am.
 * The Chief Gazette is up, so use it. It’ll be up on Tuesday before ​future ​game​s​.​
 * Current players ​should have​ an email with their XP and sheets.

The Details

​The time spent doing downtime is starting to creep up again and game is starting late because of switchover, so I've spoken to a couple players about coming up with ideas. Here’s what we’re going to start doing, but there’s always room for feedback and better ideas. Feel free to come up with a better solution and present it. We all want to have a fun game that gets rolling on time and allows people the most play.

Pregame Changes

Please come in through the kitchen door, ideally between 4:30 and 5pm. Drop off bags or anything on the OOC table (the kitchen table next to the sign​-​in table), then sign in and grab your character packet. Run a feeding draw with Chris and walk into the door he tells you to. That puts you either in game, or ready for ST. We’ll run people through as fast as possible so you can get playing as fast as possible!

If you arrive late and we've already run through everybody, check in with Evan or Chris. If you know you are going to be getting there late, just file downtimes in email: that makes it easier for you and more fair — so you don’t get short changed!

This also means that everyone who is in the front room at 5pm is in full character; everybody is roleplaying. That way, you won’t have to wonder if somebody is standing around waiting for food, or to run a scene, or plotting to take down a Primogen. ​​Everybody in the front room after 5pm are all ​in character and playing. Jump in and begin play, collecting information from people, spreading false rumors, and working for boons.

Downtime Changes

1) Downtimes and purchases are now encouraged to be emailed in. Send them by 7am on the Saturday of game to evan@nashvilleunveiled.com and I’ll draw for them and have the results ready to go on your Game Log when you grab your character sheet. This also helps people who typically arrive a little later in the evening.

2) To foster that, I'll be putting the next edition of the Chief Gazette and Rumor page up on the Tuesday preceding game. See http://chief-gazette.com/

3) I’ve scanned all the character sheets. If you were at the last game, you should have an email with your character sheet, your XP and your purchases.

Thanks to James for bringing it up and talking some of this through late one night​, plus ​everybody else I​ have run this past. And thanks to Chris for his ​help as staff!

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