Welcome to NAGA!

The Nashville Area Gamers Association is an open community of gamers who work to foster games in Nashville by connecting fellow gamers and providing support for gaming related events and activities. We aim to be a resource for existing gaming communities as well as foster new ones.

The Motto: "More opportunities for more games".

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We will be adding new collaboration capabilities early July 2014 to better document gaming in Nashville. As a result, this site is a touch outdated in the center column. We've grown a great deal in the past several months, adding several resources like a game library, and reached out to many new groups who are underrepresented here. We've taken feedback from local gamers and are allowing filtering of events for people who only like Eurogames or RPGs, all in an easier to use calendar. We're also working to allow groups to add themselves directly, and help document what gaming is going on in Nashville!

Here are some of the local Meetup groups:

  NAGA Meetup (Add your events!)  Board Game Lovers  Greater Nashville RPG & Board Gamers Group  Middle TN Tabletop Game Designers

Photos from the last year of conventions:

 Photos: Nashcon 2013  Photos: GMX 2013  Photos: TN Game Days 2014  Photos: MTAC 2014 Friday  Photos: MTAC 2014 Saturday

Event Calendar

This is a combined calendar of several different groups in Nashville. Add your game to this calendar by joining our Meetup Group. We're happy to list any active traditional game event in Greater Nashville.

Track & Hull Club

Tuesday, September 16th at 6:00pm The Game Keep

The Track & Hull Club is a historical miniature gaming group that plays strategic games, primarily historical recreations or situations. We meet weekly at the Game Keep for miniature gaming.

Comics Day

Wednesday, September 17th at 12:00am Grand Adventures

Roleplaying Games Night

Wednesday, September 17th at 12:00am Grand Adventures

Open Board Games and Card Games Night

Wednesday, September 17th at 6:00pm Cheshire Hall

Open board game and card game night - feel free to drop in! We have a large library of advanced board games and card games.  There are usually a couple games running at any given time, so you'll have plenty of opportunity to jump into a game. Doors open at 5:00pm; games usually get going around 6:00pm and end between 10:00 and Midnight.

D&D Encounters @ The Game Keep

Wednesday, September 17th at 6:30pm The Game Keep

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D&D Encounters is our weekly Wednesday play program, geared for a casual play audience with short sessions each week. It serves as a great introduction to our main storyline events, and uses material right from published adventure product. Each session only takes 1-2 hours to play, so it’s easy to fit your game in after school or work. And each week there’s a new and exciting challenge. Jump in anytime!

DnD Encounters

Wednesday, September 17th at 7:00pm Grand Adventures

40K Gaming

Thursday, September 18th at 12:00am Grand Adventures

Whether you're loyal to the Emperor, a traitor to the corpse god, or an alien race bent on domination, you can find an opponent today.

Flames of War

Friday, September 19th at 12:00am Grand Adventures

Flames of War Open Gaming all the time, but expect to find people here playing Flames of War for sure.

40K Gaming

Friday, September 19th at 12:00am Grand Adventures

Whether you're loyal to the Emperor, a traitor to the corpse god, or an alien race bent on domination, you can find an opponent today.

Strategy and Tabletop RPG Night

Friday, September 19th at 5:00pm Cheshire Hall

An evening spent on the more in depth games.  These can include tabletop roleplaying games, and strategy or long play board games (like Ogre, Duel of Ages, or Battlestar Galactica).  One-shots, campaigns, and long board games or card games are all welcome.  New players are always welcome and there are pretty much always a few seats free at a game.

Participants are encouraged to organize together in advance as groups for a particular game to better allocate tables.  While there are usually some gamers hanging out for a pick-up game, the idea of the evening is to organize for specific, longer games that aren't as feasible on the more casual Wednesday open gaming night.  Which isn't to say that it's a serious tone... we're a friendly group, and there's a bunch of laughter and cheering on most nights.

We encourage people to show up early, so games can get rolling earlier rather than later.  If you're planning a particular game, please note when it starts.  From Pathfinder to Fiasco, Arkham Horror to Railways of the World, you'll be able to find other people interested in playing just about anything under the sun.  Feel free to plan games in the comments section here.

Note: Doors open at 5pm with an eye toward play starting by 7pm. Like every other open event, this is participatory, so feel free to suggest and put forward ideas.  This is a Cheshire Hall event, part of NAGA, which includes many different gaming groups.

Friday Night Expeditions @ The Game Keep!

Friday, September 19th at 6:30pm The Game Keep

We will be offering the new D&D Expeditions modules.

Modules will be for levels 1-4.

Module name to be released on Monday before event!

WoW TCG Battlegrounds

Friday, September 19th at 6:30pm Grand Adventures

Magic Tournament!

Friday, September 19th at 7:00pm Grand Adventures

40K Gaming

Saturday, September 20th at 12:00am Grand Adventures

Whether you're loyal to the Emperor, a traitor to the corpse god, or an alien race bent on domination, you can find an opponent today.

Pathfinder Society at Game Keep

Saturday, September 20th at 12:00pm The Game Keep

The Pathfinder Society is a living campaign. On Golarion, the world of the Pathfinder Roleplaying Game, the Pathfinder Society is an organization of explorers, vagabonds, sages, and treasure hunters determined to plumb the depths of the darkest tombs, and collect relics and lore from bygone ages. In Pathfinder Society Organized Play, you play a member of the Pathfinder Society, seeking fortune and glory all over the face of Golarion. At the same time, your character works for one of eight factions, all with their own motivations and secret agendas. The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world's oldest fantasy roleplaying game. You can find a free download of the Guide to PFS play here: http://paizo.com/pathfinderSociety/v5748btp... There will also be pregens on hand. Come join us! New players (and GMs!) welcome.

D&D Adventurers' League - D&D @ The Game Keep

Saturday, September 20th at 1:00pm The Game Keep

DDEX1-3 Shadow on the Moonsea

Designer: Greg Marks

Characters of Level 1-4

Playtime: 4 hours

Premiered at Gen Con Indy

Life on the Moonsea isn’t easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest living there. Now, a new scourge is prowling the waters: A ghost ship has been striking small coastal villages, leaving its victims whispering about the “eye of the dracolich.” Join the adventure and learn the truth behind this threat!

Regular Open Events

Want your group listed here? We're going to be opening up this website for collaborative editing in July 2014, or you can contact Evan to get your group listed right now.

Open Board Game and Card Game Nights

Every Wednesday Cheshire Hall hosts a Open Board Game Night, which can range from card games through all manner of board games, through to strategy wargames. There is often a pot luck dinner, and plenty of pick up games. Everybody is welcome to show up, meet other gamers and play from the extensive library of games our members have. Feel free to bring a game, or show up to look for new players.

Another Wednesday group meets at Frontline Games in Clarksville on Wednesdays, and it's a great open group too!

See Wednesday Open Nights on Meetup »

RPG and Strategy Game Nights

Every Friday Cheshire Hall hosts a Open RPG and Strategy Game Night, which is honestly just the night for longer games -- including board games if you want. It's a little more organized, so you might want to declare a game you want to run and get some players. On the other hand, there are usually a few people who just show up that can form a table.

See Friday Open Nights on Meetup »

Nashville Unveiled

Do you like murder mystery parties or improv theater? Are you into urban and modern supernatural fantasy games? Then join the ongoing story that is Nashville Unveiled! This is a theatrical style LARP: no foam weapons, and more like a dinner party with character sheets. Well... and occasional bloodthirsty combat resolved through a variant of the classic RPG turns and dice. Alternates with Tabletop RPG Day on Saturdays.

Visit the Website »

GenCon Caravan

Every year we head up to the biggest four days in gaming: GenCon Indy. The 2014 Caravan is already shaping up for the largest gaming convention in the world.

Visit the Website »

What is NAGA

The Nashville Area Gamer Association is an open community of gamers who work to foster games in Nashville by connecting fellow gamers and providing support for gaming related events and activities. We aim to be a resource for existing gaming communities as well as foster new ones.

Our motto: "More opportunities for more games".


This is an automatic feed from the Google Plus community. Click here to visit the community directly.

September 4th, 2014

Thursday, September 4th at 6:30pm

We pulled down Robo Rally last Wednesday.  But take a look at this custom and fully 3D board from a couple years ago at GenCon!

And while we're at it, here's the Super Robo Rally I've mentioned a few times, also at GenCon: Phase 1 of Super Robo Rally at GenCon 2012

September 4th, 2014

Thursday, September 4th at 6:15pm

D&D 5th Edition Dragonlance Campaign

6pm Friday, September 5th at Cheshire Hall, DM: Jason West
"Going to start a D&D 5th edition Dragonlance game using the last play test material. Its a once a month game that I currently have 3 maybe 4 players for, max of 6." http://rpggeek.com/rpg/17181/dungeons-dragons-5th-edition 

For more information, or to RSVP, click: 

August 18th, 2014

Monday, August 18th at 7:48pm

It's now officially Second Edition.  *Blood and Smoke* will be re-titled what it always was: Vampire the Requiem, Second Edition.  There's a new version coming out with an updated cover and title page, but the content and even page numbers will be the same (it's really the same book, new title).  The same renaming will occur for the upcoming Mage and Werewolf releases.  Everything coming out will be using the Second Edition rules, and a new World of Darkness Second Edition Corebook will be released that merges God Machine Chronicles and the old first edition corebook into a single volume with expanded rules.

Questions?  Concerns?

There was lots more from GenCon, but this is big, so I figured I'd let everybody know.  It also means fewer books needing to be passed around for character creation!

August 10th, 2014

Sunday, August 10th at 2:39pm

So the only question, is this what Sigurd or Raz were up to when they were not in play?  Damn Nosferatu...

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August 8th, 2014

Friday, August 8th at 2:25am

Although this red meat allergy is fairly minor, the idea of contracting an sudden and bizarre allergy -- say, to metal armor or particular people or creatures -- from an insect bite is an interesting idea that can create neat variations:

The touch of the opposing family line causing a severe reaction or death might fit into a science fiction bioengineering Capulet/Montague or backwoods mountain witch Hatfield/McCoy plot of warring families.  Or it may just be folklore and a rare tick that lives in the local hills.

Imagine a fantasy creature whose bite requires all your armor and weapons to plated with expensive and hypoallergenic gold or platinum to be worn.  Plating that can be damaged and requires expensive constant repair.

August 7th, 2014

Thursday, August 7th at 5:24pm

In regard to Spirit rules using used for the Goddesses and Gods of the Circle of the Crone, and the resulting assumption that they are just simply Spirits:

"I don't mind gods having game stats. It really doesn't matter to me. But I don't like the idea that the Circle of the Crone are dumbasses who worship some minor gribbly that another gameline has all the answers about.

"So they don't.

"You have the developer's personal word that whoever your personal Mother of Monsters is, she's as real as you make her and grander and grislier than your foes can comprehend.

"If a werewolf talks shit about that, you shiv him with his own rib. You're the Circle of the Crone, and you didn't patch eighteen kinds of ancient religion together and learn how to boil a body from the inside in order for some prick to tell you your God comes in six packs."

    -- Rose Bailey (Requiem Grand Poobah, complete with the hat)

August 2nd, 2014

Saturday, August 2nd at 9:50am

#Requiem 2014-07-19:  Flash of Blood

A large portion of the City went to the FENRIS meeting.  Apparently they are backed by a giant shape shifting wolf!  Those in attendance learned, and relayed, that all members in attendance were wearing a Holy symbol and some could see through the veils and disguises given by certain powers of the blood.
People are sore at Jack Cade but those details were murky at best.  

Some prominent kindred of the city suspect another Architect may be in town, and Malone asked Stephen to use his special skill set to learn more about the issues with the traffic lights.  The Invictus Primogen balked and let her know he would keep her request in mind, but made it clear he took no orders from the Seneschal, only requests like every other member of the city, showing that for an Invictus he knows little of city politics but certainly has some balls.

A bomb went off in Elysium, injuring a few kindred and leaving some more than a little frazzled, the Invictus Primogen especially seemed out of sorts and jumpy for the rest of the night. So much so that when pressed for answers by the keeper he lost it and ran, shortly followed by frenzy. It took the Master of Elysium and the Sheriff but they were able to subdue him after a bit of a struggle; apparently he is faster than he looks. After escaping the thrall of frenzy he was allowed to leave without further molestation, apparently the Sheriff and Master were satisfied with his answers.

As always, this was written by players by you.  Simply ask for access.  If any player feels they can not have access to this aspect of game for technical reasons, please let me know.  We are a roleplaying game that plays biweekly, not a computer game.

July 22nd, 2014

Tuesday, July 22nd at 6:22pm

Local game developer A.J. Porfirio of Nashville's Van Ryder Games is Kickstarting their next card game: Hostage Negotiator.  This is a solitare card game with everything you'd expect from a modern card game, and playable by only one person.  The perfect thing for a gamer to have on hand for those times when they are waiting for other players!   For those interested in multiplayer games, there are pledge levels that include Tessen and other Van Ryder games.

Check out a video review here: Hostage Negotiator

July 19th, 2014

Saturday, July 19th at 2:34am

#Requiem  2014-07-05:  *In the Flesh*

Swine was, once again, pursued by the police after reports of a suspect in an assault matched his description.  There was an altercation and Swine had not escaped before the police arrived on the scene.  For now the Prince seems willing to spare him, leading many to wonder what value the ruling body sees in him. Chico put that particular problem on ice until later in the evening.

Most of note were the large number of new kindred, some old faces returning from their own personal businesses and some entirely new to Music City. Both the Circle and the Invictus gained new members. As the Prince questioned the new residents of the city Pauline strongly objected to the fact that members of the Circle were forced to share Circle business whereas the Invictus were not forced to share covenant details. The prince asserted his authority in this matter over her objections.

The Invictus were swept up into a meeting, all covenant business and hush hush but the general air of the first estate when they returned to court was of a positive vibe. The Primogen seemed quite pleased in particular.  During this time, the Circle retired to their woods.  And, there was something going on with the Mekhet.

Later in the evening, and upon hearing the Prince’s chosen interrogation technique, the Master demanded that the interrogation of Swine take place outside of the bounds of Elysium.  All of court, including the Master who gave up his protection of the members the city, retired to a biker bar to hear Swine’s side of the story.  It rapidly became apparent that there were large gaps in Swine’s memory.  The Circle of the Crone and the Lancea et Sanctum performed rituals and miracles that restored his memory and a very shocking tale unfolded, that of a lost brother and a double agent.

As always, this was written by players by you.  Simply ask for access.  If any player feels they can not have access to this aspect of game for technical reasons, please let me know.  We are a roleplaying game that plays biweekly, not a computer game.

July 14th, 2014

Monday, July 14th at 7:52pm

Harbour is an über funded ($128k out of $15k!) board/card game of worker placement and a varying market coming from the folks at +Tasty Minstrel Games (of Dungeon Roll fame).  It's in the last few days, and the rules are linked right from the Kickstarter, plus quite a bit of the artwork, so you can evaluate the game for yourself.   No fancy upsell marketing here: there's only one level of reward, the game itself for $20, but a ton of stretch goals have been unlocked adding all kinds of extras.

Sarah and I have personally backed it, so if you want to play it when it arrives (possibly in December), we'll have it in the NAGA library.

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